To enter, contestants need to produce an original 3D animation using a trial version or a full version of the iPi Soft Motion Capture software, and send a link to the animated video to comp@ipisoft.com.
Please provide brief description which motions were captured with iPi Mocap.
This time the competition was really tough! We received a lot of cool entries and it was difficult to choose the winner. So we decided to award a main prize and a special prize once again. And the winners are...
Allen Colombo with the short film One of Their Own (the Pro license) and Timur Khasanov with iPi Mocap - Music Video "Smoke" (the Basic license).
Our congratulations!
The main prize:
Description from the author:
Your software was central to the making of my short film One of Their Own.
As you can see from the "Making Of" section at the bottom of the page, almost all of the animation was created using your software.
The special prize:
Description from the author:
We are working on an animation clip called "Smoke". We got the idea that the main character could be made of smoke.
We used the trial version of iPi Mocap Recorder/Studio to record the movements of a professional dancer with two Xbox Kinect sensors and did the tracking, cleaning and retargeting all the movements to our 3D model.
We brought models and animations to Cinema 4D. With plugin Turbulence FD we created smoke particles from the actor's surface.
What you see here was made using two Kinect 2's. Ipisoft has become a primary part of my teams workflow when it comes to animations. A huge plus to ipisoft for us was the desired "man in suit effeft" for most of our monsters. It felt like a real tokusatsu actor. For the human scenes its an even greater help. With ipisoft we are able to knock out most character acting in a matter of minutes.There are some other ipi movements sprinkled throughout the episode not mentioned in the compilation but were either not the main focus or too subtle. The Patreon video was filmed in one take with ipisoft.
Used mocap hardware: 2 Xbox One Kinect (v2) and 3 PS moves. Engine used: Half-Life Alyx workshop tools Source 2 Source filmmaker Map: I created my own Music: Hatsune Miku End of world: My own song I made for contest
Video script:
In 2034, there was an unexpected development in the world atmosphere. Plant species began to die because the atmosphere could not filter the ultraviolet rays from the sun as before. The climate is disrupted. After the acid rains, drought started all over the world. People could not go outdoors and could not be interested in agriculture. Except some. They never lost hope!
We are working on an animation clip called "Smoke". We got the idea that the main character could be made of smoke.
We used the trial version of iPi Mocap Recorder/Studio to record the movements of a professional dancer with two Xbox Kinect sensors and did the tracking, cleaning and retargeting all the movements to our 3D model.
We brought models and animations to Cinema 4D. With plugin Turbulence FD we created smoke particles from the actor's surface.
French : Une petite vidéo démo, afin de montrer qu’il est possible d’utiliser les animations motion capturé de ipi soft sur Godot Game Engine, en passant par Blender.
English : A small demo video, to show that it is possible to use motion animations captured from ipi soft on Godot Game Engine, via Blender.
We decided to award a main prize and a special prize once again. And the winners are...
Leonardo Ramallo with the iPisoft Contest entry (the Pro license) and Loïc Caria with iPi Soft Spectators Animations... (the Basic license).
Our congratulations!
The main prize:
Description from the author:
The video is a work in progress animation for a video game that I'm currently developing. I used a 6-ps3eye camera setup in my living room to record all of the animations. Every humanoid animation was created using Ipisoft. The animations were cleaned in Mocap studio before importing into Blender which made cleanup very quick and easy. Unfortunately one of the characters' IK setup broke at some point while rendering so he came out looking very weird and jittery, but the rest of the animations came out pretty great. The second half of my video featured some clips that I recorded but didn't have time to include in the final render. I was surprised at how well the software could track wild and erratic movements. The game I'm developing requires varied and expressive human motions which are best captured through mocap.
With enough space, lighting, and planning, Ipisoft tracking works extremely well. I'm very much looking forward to experimenting with ipisoft as I continue to develop this animation and video game.
The special prize:
Description from the author:
French: Un test d'animation de publique que je vais utiliser dans mon prochain court métrage d'animation 3D. Dans cette vidéo toutes les animations ont été capturées avec ipi soft (en utilisant 2 Kinect ONE et 3 PS Move) et retravaillé dans blender.
English: An audience animation test that I will use in my next 3D animation short. In this video all the animations have been captured with ipi soft (using 2 Kinect One + 3 PS Move) and reworked in blender.
The video is a work in progress animation for a video game that I'm currently developing. I used a 6-ps3eye camera setup in my living room to record all of the animations. Every humanoid animation was created using Ipisoft. The animations were cleaned in Mocap studio before importing into Blender which made cleanup very quick and easy. Unfortunately one of the characters' IK setup broke at some point while rendering so he came out looking very weird and jittery, but the rest of the animations came out pretty great. The second half of my video featured some clips that I recorded but didn't have time to include in the final render. I was surprised at how well the software could track wild and erratic movements. The game I'm developing requires varied and expressive human motions which are best captured through mocap.
With enough space, lighting, and planning, Ipisoft tracking works extremely well. I'm very much looking forward to experimenting with ipisoft as I continue to develop this animation and video game.
This video was made with several tools. Software: iPiSoft (iPi Recorder and iPi Mocap Studio), Unreal Engine, Maya, Character Creator. Hardware: single Kinect V2.