To enter, contestants need to produce an original 3D animation using a trial version or a full version of the iPi Soft Motion Capture software, and send a link to the animated video to comp@ipisoft.com.
Please provide brief description which motions were captured with iPi Mocap.
Finally. After long months of hard work and procrastination. I am proud to present you the long-awaited first installment of my new Splatoon SFM animated series, Orange VS Black. And I couldn't do it with the help of voice actors that I managed to recruit.
Half of the animations are motion captured using one Xbox 360 Kinect.
July-September Contest winner is Lily Weelu with the Motion Data Capture with iPi Soft in Unity3D - 'Sarah Lee Strange'.
Congratulations!
Description from the author:
Hi! My name is Lily Weelu. I'm aspiring to become an 3D Animator/Indie Game Developer using the Unity3D game engine. The video details my motion capture journey for the past couple of months. I'm using x2 Kinect v2s, and x3 PSMoves for full 360 capture inside iPi Soft.
Hi ! My name is Shawn Kitchin and my Youtube channel Digital Kitchin Studios highlights my journey into 3D animation and art. I have no formal training and learned by watching tutorials. I'll provide links all the tutorials I watched to create each project. In this video all the performances were captured my living room with Ipi Recorder in using 1 xbox kinect v2. Using Ipi Soft MoCap Studio, I exported the .bvh files so I could use them in Blender 2.79.
This video is a work in progress and I plan to continue evolving the characters and their animations. I recently purchased four Sony PS Eye Camera and will be getting another Kinect soon to further my learning about Motion Capture. Enjoy!
Hi! My name is Lily Weelu. I'm aspiring to become an 3D Animator/Indie Game Developer using the Unity3D game engine. The video details my motion capture journey for the past couple of months. I'm using x2 Kinect v2s, and x3 PSMoves for full 360 capture inside iPi Soft.
I'm back with another motion capture video! I've decided to give myself a head start on my entry for the eighth annual saxxy awards. I'm still waiting on the voice actors to finish their lines for the first part of my WIP script but. Whatever!
For this one. I used one Xbox 360 Kinect for simple motions! Here are the time stamps for this WIP entry.
Heavy shot 00:13-00:16
Spy shot 00:22-00:29
I'm hoping to get myself an upgrade with two kinects for both, higher-quality tracking on simple & complex motions, & hopefully fix the feet tracking issues which I'm forced to manually clean it up inside SFM!
We decided to award a main prize and a special prize once again. And the winners are...
Jangjoon Cha with Ipi soft video Motion Capture for Living Dark (the Pro license) and Anton Hamalainen with the Animations maked with iPi Soft (the Basic license).
Our congratulations!
The main prize:
Description from the author:
I’m the animator for the Game Living Dark. Here I am using 4 Microsoft Kinect which was a while ago. Now I’m using 14 sony eye. It’s Going well so far.
The special prize:
Description from the author:
My name is Anton. I'm a freelancer in the media industry. Mostly I work in the field of cinema and CG. I recently learned about ipi soft and I was very interested in this unique technology of budget mocap. As soon as I had a good moment, I immediately acquired 2 kinects and began experimenting. I have already expired the term of the trial license, so I was very glad when I learned that there is an opportunity to participate in the contest, because I have to work on a big project for one person and by using mocap I would save a lot of time and effort. I made a short video with the animations that I managed to do in the trial version. I was interested to get high-quality animations of the natural movements of the body under the influence of force: falling, hitting, stumbling and so on. Everything was recorded with 2 kinects and ipi soft.